HEDRON
project year:Figure 1. HEDRON landing page.
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VERSUS VS. VERSES: A quaternary view on existence.
It is most likely that you have used the word "versus" before. We like to compare things in pairs of two: "Subject versus Object", "Physical versus Virtual", "Analog versus Digital", etc. The binary perception of ideas protects us from the complexity of existences. One of the main goals of postmodernism is to introduce us to this complexity again. But why complexity versus contradiction, why one or the other? Have we not thus fallen into the very thing we oppose? Why do we not find a middle ground where we have, arbitrarily speaking, quaternaries?
Instead of focusing solely on "versus", we will introduce the idea of "verses". Verses are the corners, or vertices, of existence. There are four verses: Metaverse, Pataverse, Universe, Topoverse. They are used to frame the space where we fiddle with relationships between ideas. This way, we are not overwhelmed by the n-dimensional complexity of reality, but also not retreat into the safe space of binaries.
We will not oppose binaries, since they are the fundamentals of relationships, but we will not be blinded by them, since they are not the entireties of relationships.
WORLDS VS. STORIES: A method for {building, telling} × {worlds, stories}.
Imagine being tasked to draw a circle of ten-inch radius. Unfortunately, your pen has only one inch of ink left. How would you proceed with the drawing? Would you draw a smaller circle? Would you draw an incomplete circle? Or would you frame the circle with dotted lines? It appears that the last method is the most effective as it does not sacrifice the size or the form.
Imagine wanting to create a world as sophisticated as the one we live in, but you have limited time or audience attention. Instead of sacrificing the scale or comprehensiveness of your world, we could infer the boundary through fragmented details.
Imagine wanting to tell a story of a certain philosophical depth, but you are hindered by the responsibility to build a world of a level of believability. Instead of leaving the story floating, or spend an eternity on God mode, we could insert the above-mentioned fragments of details that build the world for us.
Worlds are existences that are perceptible by us (the average audience is probably human). Call it cognitive association or apophenia, it serves the architect well.
Figure 2. Pataverse Page.
Figure 3. Metaverse Page.
Figure 4. Universe Page.
Figure 5. Topoverse Page.